Tutorials
Cat March 6th, 2008
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Getting started with ZBrush 3.1 |
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Terminology Navigation Import .obj Troubleshooting Imports Subdividing Geometry ZAdd and ZSub Brush, Stroke, and Alphas Saving .ztl and exporting .obj Shortcuts |
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Sculpting: African Elephant |
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2-5pm Wednesday 12th March
IT0/13 |
Morph Targets Preferences Low Poly Sculpting High Resolution Sculpting Base Layer 3D Layers Focus – Head Hiding and Revealing Custom Alphas and Stencils Masking Areas |
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Workshop Part 3 |
Detailing Continued. . . |
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2-5pm Wednesday 19th March IT0/13 |
Focus- Head |
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Workshop Part 4 |
Texturing, Normal and Displacemant Mapping |
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2-5pm Wednesday 19th March IT0/13 |
Vertex Painting Collecting Colours Base Colour Blending Colours Masking by Cavity Exporting the Texture Normal Mapping ZMapper Applying Normal Maps Trouble Shooting ZMapper Displacement Maps |
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Reference
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Alpha’s
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Project Files Instead of following the link Save links as in FireFox
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- Comments(2)
Hello. No one has posted here yet and I just want to say thank you for all the hard work in this tutorial. It is one of the best ones out there for anyone wanting to learn zbrush.
Thanks a lot
Excellent piece of work, will help me greatly in my own projects. Even better that you are willing to share you data and items with us all.
Sincerely
TDW